A Tale of Two Kingdoms is another example of "games by gamers" - a freeware adventure game modeled after the sort of old-school types I've mentioned before (ie: Sierra's Quest line). Of course, unlike its contemporaries at AGD Interactive (all of which I've enjoyed), "A Tale of Two Kingdoms" isn't a modern remake: Crystal Shard built this game from scratch. On the one hand, that's an impressive accomplishment given how smoothly the game looks and plays. On the other hand, there are more than a few bumps along the way.
Let's start with the good stuff: the game world is beautifully designed, with visually stunning artwork. The "overworld" is a bit small due to the story premise (more on that in a bit), but there's an advantage to that because you don't have to travel far when you go from point to point - and, of course, this being an adventure game, you do quite a bit of legwork in the course of your progress. The music deserves special mention, as the soundtrack has some truly lovely themes that add a lot of atmosphere.
The story starts out well enough: the prologue details how King Vortigern, ruler of Theylinn, conquered the southern kingdom of Qualinem only to be overthrown and forced into retreat by mercenaries under the command of Maeldun Whiteblade and his lover Branwyn. Unfortunately, both kingdoms - weakened by the prolonged conflict - are now threatened by a goblin invasion, forcing Vortigern to invite Maeldun and his troops to Theylinn as a precursor to an alliance. Obviously, neither side is particularly happy about the circumstances. And then an assassination sends things spiraling out of control.
So far, so good. But things take an awkward turn halfway through, with the introduction of the faeries and their kingdom of Thierna na Oge. Most of the political subplot gets shunted aside while an unnamed villain pops up out of nowhere and starts messing with you. The game's multiple-choice system also presents a specific problem - oh, it's hardly the first game, or even the first adventure game, to have more than one play-through route, but what usually happens in those cases is you get a complete, intact narrative regardless of which path actually plays itself out (ie: the "Silent Hill" serise). But "A Tale of Two Kingdoms" doesn't really do this, partly because very little attention is called to the possibility of random events - one side-quest, for example, relies on you knowing when a specific character isn't present at their usual location... but if you stumble on a different puzzle first and solve it, you'll never be able to complete the former. It's very easy - too easy - to get to the end of the game with huge chunks of the story missing (such as the identity of the assassin). Which means that if you want anything even remotely resembling a coherent story, you need a walkthrough. And that's... kind of a drag. Especially since even the best ending has what TV Tropes would call a We Will Meet Again moment.
So... yeah. It looks lovely, and it plays well, and that says a lot about these talented individuals at Crystal Shard. But "A Tale of Two Kingdoms" doesn't make the most of what it's got, particularly in the story department.
Tuesday, September 30, 2008
Game Review: A Tale of Two Kingdoms
Posted by Diana Kingston-Gabai
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12:57 AM
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Friday, September 26, 2008
First Impressions: Wolverine and the X-Men
The X-Men are animated again, after the '90s cartoon and the more recent (and, in my opinion, better-executed) "X-Men: Evolution". As I understand it, this new series isn't scheduled to air in the States until next year, so I'm not going to discuss it at length, but I got a chance to see the three-part premiere last week and two things seemed noteworthy.
First, there's no introduction to any of the characters: the show assumes, right from the start, that you know who the X-Men are. In fact, the second episode depends heavily on the viewer knowing that Rogue has links to both the X-Men and the Brotherhood. It's a strange approach given that "Wolverine and the X-Men" doesn't seem to follow anything that's come before: not the Singer/Ratner movies, not "Evolution", not the comics. It's fine for me, but I can easily see this show appealing to a wider audience and the lack of exposition might problematize that.
The other noteworthy aspect is that the series takes its premise from a very unusual starting point: one year ago, the Xavier Institute was destroyed by a mysterious blast, Charles Xavier and Jean Grey disappeared off the face of the Earth, and the X-Men have scattered to the four winds. As all this is going on, Senator Robert Kelly gets the Mutant Registration Act approved, mutants are being targeted and arrested on sight, and the Sentinel program is speeding up.
Broadly speaking, it's the opening act of "Days of Future Past". The X-Men have lost, and they're trying to regroup, with Wolverine leading the charge. I have to admit, it's an incredibly unorthodox way to start the story... which makes it all the more intriguing, no? As of the third episode, the team still isn't fully assembled (with former teammates flat-out refusing to return), so it all feels a bit more open-ended than X-Men adaptations usually go. We'll see where it goes...
Posted by Diana Kingston-Gabai
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3:02 AM
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Labels: tv
Tuesday, September 23, 2008
First Impressions: Spaceballs - The Animated Series
In a word?
Oy.
I want to be absolutely clear here: "Spaceballs" is one of my favorite parodies of all time. It still makes me laugh today, twenty years after its release. And you can make the case that Mel Brooks isn't entirely too late to the party here: the Star Wars prequels are still the butt of many, many jokes, so there's definitely a place for a "Spaceballs" sequel.
Except... this series isn't funny. At all. Not even a little bit. The writing's weak and lacks the sharp wit of the original - and what's worse, it doesn't even stay on topic, because the second episode is a "Lord of the Rings" parody, of all things. The level of humor takes a step down: they're making boob jokes, for God's sake. Boob jokes.
And the sad thing is? Mel Brooks is still voicing Yogurt and Skroob, Daphne Zuniga's back as Vespa, Joan Rivers is Dot Matrix. This should have worked. It really should have.
But it doesn't.
Posted by Diana Kingston-Gabai
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9:56 AM
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Monday, September 22, 2008
First Impressions: True Blood, Merlin, No Heroics
Just some quick notes:
"True Blood": Too stupid to live, IMO. The central innovation - that the world knows about vampires - doesn't overcome this series being one big mega-cliche made up of a bunch of little cliches that interlock like those lion robots on "Voltron". You had that abominable Ricean thing with vampires being hypersexualized to the point where seeing one gives a pure-minded virgin all sorts of nasty thoughts, and how vampire blood is the new cocaine (plus it makes you frisky, since everyone knows the undead just exude sex appeal). Plus, the inane soap scenario where everyone has unrequited feelings for everyone else: Sam loves Sookie loves Bill , Tara loves Jason loves Dawn loves no one in particular but herself... Ugh. Pass.
"Merlin": I was ambivalent about this at first - Anthony Head is Uther Pendragon, I like - but after watching the premiere again, I've got to give it a pass; it certainly looks good, and while Colin Morgan's performance didn't get my attention he's hardly offensive... it's just one of those situations where the parts don't add up to a good enough sum. It might be that the Arthurian legends are particularly "set" in my mind, and I find it hard to accept deviations that aren't especially interesting: Arthur and Merlin being the same age, Arthur being such a negative figure (at least initially), Guinevere as a servant to Morgana, and that annoying Great Dragon with the cryptic Secret Destiny talk... none of that works for me, not just because of the divergence but because, based on the first episode, these changes don't seem to lead anywhere I want to follow.
"No Heroics:" Quite amusing, maybe because it takes the X-Statix approach to superheroes as fame-hungry media whores whose powers are comically useless. I can see how the premise wouldn't support a full-length series, but it's certainly amusing to watch a hero whose only power is the ability to see a minute into the future - it's a repeating punchline that practically writes itself. Clever!
Posted by Diana Kingston-Gabai
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10:22 AM
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First Impressions: Supernatural S4
Pardon the pun, but...

Posted by Diana Kingston-Gabai
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9:42 AM
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Movie Review: "Boy A"
It's taken me a bit longer than usual to put up this review, mainly because I've been crying so I can barely see the keyboard. "Boy A" broke my heart into little pieces.
Jack Burridge - played to perfection by Andrew Garfield - is a sympathetic young man trying to start a new life, having spent most of his childhood and teenage years in prison for a terrible crime. He gets a job, makes friends, falls in love, all with the wide-eyed amazement and gratitude that comes with having a second chance. But deep down, he's still scarred by his past, and by his constant fear that someday it'll catch up with him. In that sense, he's traded one prison for another.
In my opinion, this movie isn't so much about the question of criminal rehabilitation as it is about the things people do to each other, good and bad. Chris drugs Jack without his knowledge - it's a friendly gesture on his part, but it leads to Jack losing control at a point where he's desperately trying to pull his fragmented life together. Zeb destroys everything simply because Terry loves Jack more than his own son. Philip is a victim who became a victimizer.
In fact, of all the characters in the movie, Jack's the only one who doesn't do anything wrong. One of the most heart-rending scenes is when his secret is discovered, and he breaks down crying that he's "not that boy". This is where Garfield's brilliant acting comes in: he's so sweet, so easy to love, so grateful for the simple kindness people show him, that you want him to be right, you want to believe that whoever he used to be died in prison and he's someone different, someone with a clean slate. Tabula rasa. But, of course, it doesn't - can't? - work that way.
It helps that the film is ambiguous as to whether Jack actually committed the crime he was accused of... but then, ambiguity is something "Boy A" uses very well. Certain questions are raised that go without answer: what really happened to Philip? Was Michelle there on the dock, at the "end of the line", or did Jack just imagine it - wishful thinking for the life he almost had and then lost? And what really happened to Angela Milton that day under the bridge? We don't know, because there are no easy answers.
A powerful film, all in all. I salute director John Crowley and the cast of "Boy A" for putting together a superb drama. I'm less happy that my eyes are all red and I look like Puffy the Vampire Wailer, but it was worth it.
Posted by Diana Kingston-Gabai
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7:56 AM
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Labels: movies
Friday, September 19, 2008
Must... Get... Umbrella...
A thousand curses on the man who sent me this.
I'm telling you, it must be some kind of military experiment to see how many repetitions of a specific musical sequence can drive a person bat-shit insane.
Posted by Diana Kingston-Gabai
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10:54 AM
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Labels: non-sequitur