I expect I'll have more to say once I've fully digested the events of "Daybreak" and look back on the final season, but "Battlestar Galactica" is over, and... yes, I feel a loss. For all that I disagreed with the increasing pseudo-mysticism, for all that I found the finale's ultimate message problematic, for all that the unresolved questions left me deeply disappointed, the truth is I was in love with these characters, these remarkably complex and flawed and compelling people; with Adama and Roslin and Lee and Kara and Cottle and Helo, with everyone who made it to the end and everyone who didn't. Yes, even Baltar. I loved them all, and I'll miss them terribly.
Meanwhile, the sixth episode of "Dollhouse" aired yesterday. For context's sake, this was the episode Joss Whedon flagged as being of interest to those viewers who, like myself, were having mixed reactions (at best) to his newest project. According to Whedon, all we had to do was wait until episode 6 for the show to start hitting its stride.
I'll get to the actual episode in a bit, but that kind of request annoys me. I mean, isn't it unreasonable to expect your audience to just patiently hold their breath for a month while you get your act together? I'm not saying it's unheard-of for series to improve over time - even within Whedon's own filmography, the second season of "Buffy the Vampire Slayer" was superior to the first - and patience is certainly rewarding when it comes to the slow-burning plot.
But there has to be some kind of baseline appeal that transcends the problems, that makes you want to hang around. "Dollhouse" doesn't have that, for reasons I've already discussed, and the only reason I'm still watching is because Whedon's got a lot of goodwill stored up with me. But that won't last forever.
Especially since the much-hyped sixth episode is good, but not great. Don't get me wrong, it is a very different creature: Ballard is pushed much closer to the spotlight, there's a lot of physical action (the kitchen fight scene was rather good) and our attention is finally shifted away from the inconsequential missions (the whole conceit of the show is that nothing the Dolls do matter, so why then have we been following their "engagements" so thoroughly?). And it's somewhat amusing that this episode aired the same day as the "Battlestar Galactica" finale, because "Dollhouse" also seems to be working the whole "Sleeper Agent" bit; we now have two characters who've turned out to be Dolls hiding in plain sight. And we're only six episodes in.
I don't know... I'll admit the sixth episode is an improvement, but I still don't feel like I need to know what happens next. While I'm all for experimental, postmodern approaches to fiction, I don't think Whedon is able to circumvent the very real need for a hook, a reason to tune in next week. And so far, that hasn't turned up. At my most charitable, I'm still only mildly curious about the future of this show.
Saturday, March 21, 2009
Some thoughts about yesterday's TV
Posted by Diana Kingston-Gabai
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Sunday, March 15, 2009
Of The People, By The People, For The People: Part 6g
To sum up, some macro-level observations about "Star Trek: Hidden Frontier".
As a fan-series, "Hidden Frontier" has an interesting and somewhat contradictory relationship with its source material. On the one hand, Rob Caves and his associates explored themes that neither Roddenberry nor Berman and Braga dealt with at length (or at all), such as homosexuality, clinical depression, drug addiction and the deeper implications of interracial relationships. That's the sort of thing you'd expect from a fan-based project, since the lack of a censoring authority means freedom to depict any controversial concepts the mainstream would've avoided. And in a way, that approach is very much in line with the most basic premise of "Star Trek" - to go where no one's gone before.
On the other hand, if we look at the overall narrative of "Hidden Frontier", what emerges is a story that doesn't really conform to "Star Trek" at all. It's clear that the series was heavily influenced by the Dominion War arc of "Deep Space 9", but that arc also had a spiritual/metaphysical dimension (the thing with Sisko and the Big Book of Evil, which I suspect was the long-lost eighth Harry Potter novel). Once Siroc comes into play, "Hidden Frontier" becomes a war epic to the exclusion of all other storylines, and there is no additional dimension to that conflict.
Moreover, it's not a war between two collective identities or ideologies - in DS9, you had certain characters who represented the factions, like Weyoun and Dukat, but the Briar Patch Wars are fought against Siroc and his cohorts on an individual level, with the Tholians and the Breen minimalized to the point of eventually becoming irrelevant altogether. And... well, that's more along the lines of "Star Wars", isn't it? With the Empire of Evil British White Guys just being an extension of the Alpha Villain? Think of that last celebratory scene in "Return of the Jedi" - the Emperor's death is equated with the death of the Empire as a whole. Hell, even the Expanded Universe could never shake this need to associate the entire Empire with a single figurehead, whether it was Grand Admiral Thrawn or Daala or Darth Krayt. And that's Siroc's function here: everything revolves around his actions and agendas.
But Siroc only rose to prominence in the fourth season; what about before that? Well, the main antagonists for the first three seasons of "Hidden Frontier" were the Grey Confederacy, an ill-defined race that seemed to combine the strong points of the Federation's two greatest opponents in the 24th century - like the Dominion, the Grey were a consortium of races all dominated by the psychic Ethereals; like the Borg, the Grey take over the minds of their victims and their ships can regenerate over time.
Unfortunately, the Grey failed because where Siroc was a highly specific and individualized enemy, the Grey are too anonymous, too vague. They have no voice, no personality, no real communication with their enemies - even the Borg had their infamous catchphrases ("You will be assimilated, resistance is futile"). In seven seasons we learn nothing of value regarding the Grey themselves: their member races, their philosophies, their motivations. They just turn up as a plot-required wild card whenever needed.
Moving on to another issue: time. I mentioned during the sixth season review that the series develops a timeline problem by equating each previous season with a year of story-time, so that the Federation had been fighting the Grey for three years before Siroc showed up, and that conflict lasted another four years.
Carlos Pedraza makes an interesting point about the perception of time in this particular fan-series: the episodes were produced at intervals of roughly two months, which meant that in real time the series had lasted for seven years. The assumption (which becomes explicit in the last two seasons) is that viewers who were watching the series as it was being produced would equate real time and narrative time.
But I disagree with that assumption, simply because "Hidden Frontier" is a visual narrative - and like all visual narratives, time only passes if we see it pass. It's certainly legitimate to pull an occasional time jump, with or without a "Two/Five/Ten Years Later" tag; however, I strongly doubt real time has any influence there. For example, the "Lord of the Rings" films were released annually, but in story time only a few days pass between installments (at most). If we go a little closer to the subject matter, the various Trek series made roughly the same equation - Picard had been captain of the Enterprise for seven years by the end of "The Next Generation" - but twenty-odd episodes are a much longer (and much more credible) span to depict a year's worth of stories than six, or even nine.
Of course, the bigger problem is that if you add a two-month gap after every single episode, it kills a lot of story momentum: McCabe's grief in "The Widening Gyre" doesn't make much sense if you're meant to think it's been over a year since "Vigil", Aster's one-two punch with Hanar and Zen in season 4 falters, and so on. It doesn't help that there was no explicit indication of time passing on that kind of scale until the fifth season - and even then, it was just Aster and Zen celebrating their one-year anniversary, and enough time had passed in-series since "Crossroads" to sort-of-justify the jump.
Winding down, let's talk about what "Hidden Frontier" did well: conceptually speaking, I loved (and still love) the idea of exploring a fixed location in space (the Briar Patch), with both a static setting (DS12) and several ships in rotation (Shelby's Excelsior, Cole's Independence, etc.) There's a clear and visible improvement from the fifth season onward in terms of story arc construction, acting and visual effects. I should also note that "Hidden Frontier" is exceptionally fair to its female characters, with women like Cole, Elbrey, Nechayev, Lefler and Shelby holding their own against (and in some cases, outshining) their male counterparts. And we can't ignore the fact that this series ran for seven years - warts and all, that's an impressive achievement that speaks to genuine dedication and consistent hard work.
What "Hidden Frontier" didn't do so well: characterization. Looking back, I can point to several characters and say they're my favorites - McCabe, Bobby Rice's Ro, Rebecca Wood's McFarland, etc. - but I can't say that any of them were explored in any depth. Some characters didn't seem to have a personal life (Shelby has an in-story excuse for that in the fifth season, but nothing happens after that), others were locked in a monotonous cycle (the Aster-Dao merry-go-round of "I love you/No you don't"). And Ian Knapp will forever baffle me.
As I said, the Grey just didn't work out in the long run - they go from being the primary innovation of the fan-series (at least at first) to sixth-stringers in just three seasons. Things get much better when Siroc is integrated into the story, but there would've been no way to plausibly retcon the Grey at that point so they just sort of hang around.
I gather the green-screen technique will have its detractors and defenders: personally, I didn't mind it, as that's precisely the sort of thing I'm inclined to overlook when dealing with fan-productions (again, it's all about standards and expectations being adjusted for the medium and the mode).
And finally, what I would've liked to see: according to John Whiting (who played Henglaar), the writers of "Hidden Frontier" deliberately avoided three concepts throughout their run: time travel, the Borg (with the exception of "In Memory Of", which really wasn't that bad) and the Mirror Universe. The reasoning behind that decision was that these concepts had already been done to death on the various Trek series. And I'll concede the first two - TNG gives us more than enough time travel stories, and nothing more needed to be said about the Borg after "First Contact" - but...
Obviously, as a fan of the Mirror Universe, I'm going to wish "Hidden Frontier" had gone there. But it's more than just an appreciation of the setting: the appeal of the Mirror Universe is that it lets actors put different spins on their characters. Someone like Rebecca Wood pulls this off easily enough - Betras, McFarland and Vindenpawl are very distinct and separate characters - but it might've been interesting to see Bobby Rice attempt a Mirror Ro in the mold of Intendant Kira, or see Risha Denney portray a broken and hopeless Shelby (alternatively, a gun-crazy sociopathic Shelby). Knapp would probably still be a douche, but some things never change. The point is, yes, the Mirror Universe degenerated into farce by the end of DS9, but it still offered a bit of leeway and range for the actors, allowing their characters to do things that wouldn't be possible in a standard episode.
Final thoughts: overall, I have to admit that "Hidden Frontier" ended up being more an academic project than genuine entertainment for me. I can say it was an interesting experience, but fun? Not so much. And that's not because I held it up to the standards of network television - on the contrary, I tried to avoid making any kind of unfair comparison, not only because different fan-production groups have different resources, but also because "Hidden Frontier" is much older than, say, "Phase II", and it's not impossible to see Cawley's efforts as being informed, at least to a degree, by the successes and failures of its thematic predecessor. All that said, I hesitate to recommend "Hidden Frontier" for anyone just looking for an enjoyable fan film, as I imagine the flaws will be difficult to overlook if you're not interested in doing a bit of digging.
Posted by Diana Kingston-Gabai
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Saturday, March 7, 2009
Of The People, By The People, For The People: Part 6f
At last we've come to the final season of "Star Trek: Hidden Frontier". It's been a long road, with plenty of ups and downs. Today we'll do an episode-by-episode review of Season 7, and next time I'll take a macro-level overview of the series in terms of what it has (and hasn't) accomplished.
* "Heavy Losses" picks up right where we left off, in the middle of the Battle of Tren'La. Knapp is, of course, behaving like a child, sulking at Elbrey because she had him removed from command. Meanwhile, it turns out those giant constructs in the middle of the Tholian fleet are orbital platforms, and all this time I'd thought they were Tetrahedrons. Hmm.
The villains have a chat about vague bargains they've made with Siroc, and I really wish this had been developed further: given what his ultimate goal turns out to be, and Betras' actions in the finale, I'd love to know why any of them were helping him in the first place. I'm also a bit disappointed that the Cardassians are shown to regress to Dominion-era behavior, as I'd thought "Grave Matters" had done a fine job of moving them beyond that.
Dao gets reassigned to Naros' ship, the Helena, effectively splitting him and Aster up. The next few episodes are pretty much a textbook deconstruction of a relationship, very predictable and thorough, but I still can't help feeling that it's incredibly forced and that the alternative we're heading towards hasn't been established.
"Heavy Losses" ends with a new status quo, effectively setting the stage for the last act of the story. It's worth noting that the closer we get to the end, the bolder the risks "Hidden Frontier" will take; while we've had a few character deaths and departures so far, it pales in comparison to the next eight episodes. And I'm quite pleased about this: in mainstream television, characters will be killed off because their actors want to leave, or want more money, or get arrested for drunk driving, but "Hidden Frontier" had been more resistant to this, with very few characters actually being killed off as opposed to recast. And that makes sense: if you don't have a network imposing its authority on you, and - barring real-life constraints - your actors want to be there, you could conceivably become protective of your characters to the point where they're beyond real harm. It's a very easy trap to fall into, but Caves and company dodge the bullet quite well, as we'll soon see.
* "Bound" has Knapp resigning and heading off in search of Traya. I hoped that meant he'd stay away for a while... no such luck. We also have an amusing subplot with Lefler not quite adapting to her new position, and I liked that twist simply because it's completely in character: she's not command material, she doesn't have Shelby's ambition, and she only accepted the job because Shelby couldn't find anyone else.
But the most interesting storyline here is Ro's, as Matt pushes him to hook up with Nej'ta (the Klingon captain from last season's finale). The results are... pretty hilarious. I mean, it's a milestone for Ro because he's finally with a guy (even if it's not the guy he wants), but the whole Klingon-mating-through-S&M is so overwrought it skirts dangerously near parody (ie: turns out Klingons have ridges in other places too).
Here's the thing, though. Nej'ta? Is Karen Filipelli from "The Office". Perfectly likeable, but nothing more than a placeholder, a delaying tactic to make sure the real love story (Jim and Pam, or - in the case of "Hidden Frontier" - Ro and Aster) goes as far as it possibly can. And a Ro/Aster pairing has been so heavily telegraphed that you can't see Nej'ta as anything other than an obstacle.
* "Past Sins" sees the surprising return of Jenna McFarland, last seen in the third season. She's now played by Rebecca Wood, her third role on the series (she also plays Betras and Vindenpawl), and I thought she did a great job of separating the three, putting much more of a Starbuck-esque "crazy pilot" spin on Jenna.
The Doomsday Clock is still ticking for Aster and Dao, as Jorian reunites with Cassius Dao's former lover. Unfortunately, this leads into an uninspired Trill storyline that's basically a retread of "Security Counsel", yet another corrupt and hypocritical politician abusing his power, etc. That said, it leads to a great reveal where Siroc turns out to be much more flexible than most serial archvillains.
Elbrey and Henglaar have a subplot with Henglaar's niece Silan, and right about here is where Elbrey's sarcastic streak really takes off. It's pretty refreshing to have such a bitchy counselor, especially after Deanna Troi, but I do wonder about her success rate with patients - if Silan is any indication, probably not great.
* "Hearts and Minds" is another milestone, telling the last story of the USS Independence. I've always enjoyed the momentary asides to Jennifer Cole and her crew, and this final tale is appropriately tragic given that it's the last episode before the series finale gets underway. I loved the unnerving sequence with the collapsing bulkheads, and the glimpse of civilian resentment towards Starfleet raised some interesting questions about the supposed unity of mankind in the 24th century.
I'm less enthusiastic about Lorenzo Leonard replacing Brandon Stacy as Surgant - Leonard gives it a good try, but can't come close to Stacy's previous performance. It's a bit odd: "Hidden Frontier" tends to do very well when it replaces protagonist characters (ie: Ro, Lefler, Traya), but falters when it comes to recasting antagonists (I still think Suzy Kaplan's touch of flamboyance added a lot of color to the character of Vorina, and it didn't survive the switch in actresses).
The Aster/Dao storyline is just becoming repetitive at this point, and neither party is shown in a positive light: Corey's grasping at straws (seriously, what does he want already?), Jorian's being an asshole for no reason and is probably lying about wanting to play Hide The Symbiont with Mor. I see this sort of thing in romance storylines, where the writer wants a certain couple to reach a specific emotional state, but can't quite seem to get them there without someone overreacting in less-than-credible ways.
* As the name implies, "The Widening Gyre" is basically the beginning of the end, as "Hidden Frontier" wraps up with a four-part finale. Naros and the Helena go after Dr. Mor, Silan joins Traya in captivity, and Shelby's starting to crack under the strain of maintaining the Alpha Quadrant alliance.
Character-wise, McCabe has a new look - not so much the fresh-faced newbie anymore - and I love that he's still dealing with the fallout from "Vigil". Ro's looking a bit worse for the wear, which still amuses me (you have to wonder what constitutes Klingon spouse abuse). Anyway, this is the first episode with a significant Ro/Aster scene since... well, since Tara Abis was around. It's a scene that almost works thanks to Ro's newly-acquired self-awareness: it's a great reversal of "Ashes", where Corey was the one who knew exactly what was going on. But it doesn't work here because Ro basically talks himself out of his own offer - this could have been the starting point of an actual relationship, but good guys don't cheat, so nothing happens.
"Things Fall Apart" keeps the momentum going, finally taking us back to the Grey Research Facility and what they've been up to all this time. There's an odd comedy sequence where Ro, Aster, McCabe and Lefler run interference for a recuperating Shelby; this doesn't strike me as the most ideal time to try and get a laugh out of the viewers, but better late than never, I suppose. This episode also pulls off what may be the best cliffhanger in the series' entire run: there's an abduction, a bombing, a death, and a comeback for a presumed-dead character (although any real surprise is negated by the fact that S'Tal has basically been telegraphing the twist since last season).
"The Center Cannot Hold" starts by driving the final nail into the Aster/Dao coffin, so to speak. And I know I've stressed the point ad nauseum by now, but this latest development feels so transparent and manipulative, especially in light of Aster's decision in "The Widening Gyre" (in retrospect, he probably should've gone for broke). But Corey does manage to sum up the entire problem towards the end of the episode with a single line: "You are not the man I fell in love with."
Elsewhere, Princess Iliana fulfills her plot function as the Grey finally stage their comeback. In the long run, the Grey haven't quite worked as ongoing nemeses for our heroes, both because they're totally inconsistent in their motives and actions and because we never get to see any individual characters within that faction.
I should note that the pacing seems a bit off here, as characters find time for extended heart-to-heart chats while an apocalyptic battle rages around DS12. But that's a symptom of a larger issue we'll talk about next time.
And so we come to "Its Hour Come Round At Last", the series finale. For better or worse, seven years and fifty episodes come to an end here.
Sadly, we're still dealing with pacing problems, as Shelby and Nechayev have to deal with a new threat that quite literally comes out of nowhere, shifting our attention away from the Dyson Sphere showdown (which had been building up for a few seasons now). The villain alliance falls apart much too quickly, and when Siroc's motivation is finally revealed, it turns out to be pretty compelling - which would've been great, if it wasn't part of a last-minute reveal so condensed that I still don't understand what happens in the end.
On the up-side, there's a lot of closure here: for Jorian and Corey, for Myra, for Aris, for Ro and Nej'ta (that silent scream during the montage was actually rather moving). Of course, we're left with a few loose threads: was the Cardassians' treachery discovered? Why were the Tholians and Breen still involved after Siroc discarded them? Why wasn't Ba'ku destroyed by the giant wave of fire that spread throughout the Patch? Did Nechayev survive the final battle? (She's noticably absent at the end.)
The penultimate scene of the series is a Six Months Later epilogue with Ro and Aster getting married. And... look, I'm not necessarily saying Dao and Aster should've stayed together, because if the point of the Trill storyline was that you can't maintain a relationship with someone after his whole personality changes, that's perfectly valid. But Ro and Aster never had a relationship. Never even started one. The scene is played as a culmination of an ongoing storyline (Shelby's speech practically spells it out), but that's exactly the problem: we haven't seen any of this. Hell, even the wedding scene is laden with religious mumbo-jumbo as opposed to wedding vows (because at least then the characters could verbalize some kind of sentiment). As with Siroc, it just seems like a massive missed opportunity, telling rather than showing, summarizing events and emotions that should've played out on screen.
And then we get a coda with Shelby, Lefler and the Excelsior - there's a sense of palpable relief now that the war's over, and Starfleet can return to its roots (exploration, diplomatic relations, etc.) It's good that Caves and his team remembered that, because it's what separates "Star Trek" from its contemporaries: war was never the norm for Roddenberry's universe, and even if you needed the occasional Borg or Dominion or Grey threat to rear its head, that idea of exploration, of discovering cosmic anomalies and new species and whatnot, never completely faded away.
So that's how the story ends.
Sort of.
Turns out "Hidden Frontier" has produced no less than three spin-offs, and we'll be looking at those as well: what does it mean to extent a fan-fictional universe beyond its core narrative? What kinds of stories emerge from that? Do the series define themselves via the parent series, or is the "canon" Trekverse still the standard? Which characters make the transition to which spin-off, and why? All things I'm interested in examining.
How does the seventh season rate, then? On a purely technical level, there's no question that we've come a long, long way: actors are much more comfortable in their roles, the CGI's been refined, and if the storylines don't totally satisfy, they're at least exhibiting basic structure and coherence (which is more than we got with earlier efforts). I'll go into greater detail next time, but for now, suffice to say that "Hidden Frontier" goes out with a bang (more than one, in fact).
Posted by Diana Kingston-Gabai
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First Impressions: Dollhouse
I've been holding off on reviewing this show, because frankly, I still don't know where I stand with Joss Whedon's latest project.
It's no secret that I've found his recent output disappointing, whether it's the horribly unfocused eighth season of "Buffy the Vampire Slayer" or the sloppy last quarter of his "Astonishing X-Men" run. And news of pre-air tinkering hardly bolstered my confidence in "Dollhouse".
But I could never have predicted that the strongest feeling I'd get from this show is how strangely anti-female it seems to be: setting aside the rather gross implications of what these Dolls are actually used for, all the women we've seen so far are uniformly pathetic, whether it's last week's Beyonce stand-in or Ballard's simpering neighbor or Saunders. Echo's had her moments, but they don't really count, do they?
Because that's the biggest problem "Dollhouse" faces: the premise doesn't allow for character development. At least not in the short term. It's certainly a great platform to display acting skills, and both Eliza Dushku and Dichen Lachman do a great job of playing multiple distinct characters, but they're constantly being reset at the end of each episode - regardless of what may or may not be bleeding through. And even non-Doll characters aren't moving: Ballard's still playing his one note (even as Tahmoh Penikett demonstrates more range over on "Battlestar Galactica" this week), Topher's kind of a skeeze, and Lawrence... why is this guy around? Besides not liking Echo just because?
So yes, there are quite a few problems with this show. I appreciate Whedon trying to be experimental with the whole Doll concept, but there are some fundamental questions left unanswered, such as why you'd bother with a Doll since you can get the real thing for a lot cheaper - it's implied that Dolls are basically gestalt entities combining the best traits of a bunch of people, which theoretically makes them better at any task than a normal person... but that certainly hasn't borne itself out with Echo so far.
I'll be giving this show another two or three episodes, but to be honest, I kind of doubt a premise with as many holes as this one can turn things around in short order. We'll see...
Posted by Diana Kingston-Gabai
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Season in Review: Being Human
Now that the chaos of the First Week of my Last Semester is over, it's back to business!
And wow, this one turned out to be a disappointment.
I'd noted before that the pilot episode of "Being Human" made a great first impression with me; I also pointed out that most of its strengths didn't actually survive the transition to the series premiere (namely, Mitchell was recast and there was a very tangible swerve away from the more light-hearted and comedic aspects of the series towards a more standardized "drama/horror" format).
Which pretty much sums the whole thing up, because by season's end, this show was about as funny as an episode of "Damages" or "In Treatment". That's not to say it couldn't have done well in that particular genre... it's just that what we ended up with was a fairly uninspired storyline with quasi-philosophical ditherings about what it means to be human, a dull "vampire wannabe-soulmates" plot that was about as exciting as the Angel/Darla Merry-Go-Round of Angsty Sex and Fake Repentance. Been there, seen that, and I wasn't all worked up about it the first time either.
Very much a missed opportunity, then. Too bad; it really did have potential.
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Thursday, February 26, 2009
Of The People, By The People, For The People: Part 6e
(Minor administrative note: I've reconfigured the numbering for "Hidden Frontier" reviews. Seriously, it was getting out of hand, miles to go, yadda yadda...)
So we've finally reached the long-awaited sixth season of "Star Trek: Hidden Frontier". Does it redeem the mistakes of the past? Does it hit your brain like a particularly pleasant splash of acid, burning away the horror of "Santa Q"?
Yes. Yes, it does. To an extent. It would be more accurate to say that season 6 changes the type of criticism it invites, but before we get to that, let's take it episode by episode:
* "Countermeasures" is the Big Action Episode, as the Tholian/Breen alliance launches an all-out attack against the Federation. We've got ships exploding left and right, Commodore Cole delivering an Aragorn Speech that actually kind of works... and there's a last-minute surprise that really works.
Traya Knapp's been hit by the SORAS bug and is now Harvard-bound; I actually like her better at this age, as it lets her have her own storyline away from her father. In related cast news, Bobby Rice replaces Arthur Bosserman as Ro Nevin, and... let's just say it's a big step up and leave it at that.
One other noteworthy thing about this episode: the scene with Iliana suggests it's been three years since "Worst Fears", but that timeline just doesn't add up without mid-season time jumps every single season (because the finales and subsequent premieres are always two-parters). That's a lot of time to compress into half a dozen episodes, and we'll see the reprecussions of that towards the end of the season.
* "Dancing in the Dark": Oh, hey, Martinez! Long time no see. But the big revelation in this episode is Brandon Stacy as Betazoid interpreter Milo Surgant, who has this delightfully creepy way of alternating speech patterns between himself and his Horta partner. Brr. Meanwhile, we get a new tidbit of information regarding the Tetrahedrons: they're somehow connected to Omega, an ill-defined molecule that can somehow stop warp travel in the entire galaxy, forever. Not quite sure where the hell that came from, but... okay, I'll go with it for now.
* "Homeport" sets quite a few things in motion. First, the villains are starting to pull together, as Glinn Betras (from S4's "Grave Matters") joins Vorina (now played by Julie Anne Gardner, though I find she lacks the flourish Suzy Kaplan brought to the role) and Surgant (on a slightly shallow note, Brandon Stacy looks damn good in black; practically a dead ringer for the world's hottest serial killer).
I do have a slight problem here, though: it's never made clear why these individuals are working with Siroc. What exactly is Betras after? What's Surgant's motivation?(We can assume Vorina's getting paid.) The Tholians have no screen presence to speak of, so they're hardly important, but if we're getting to know Siroc's inner circle on a personal level, it would've been nice to understand their stake in this whole matter.
Meanwhile, there's a nice bit with S'Tal and Barrett exploring humor, though I still think S'Tal's depiction is a touch on the extreme side - she's basically being written as a flesh-and-blood Data, which makes her romantic subplot rather awkward.
We're also introduced to Tara Abis, a new love interest for Ro; this seems to put a quiet end to the Ro/Aster/Dao triangle (which never really seemed to go anywhere, as I can only recall a single episode where Jorian and Nevin were in the same room), but as we'll see later, the situation's not quite that simple.
Speaking of Dao, this is really the first time we see Jorian with his new gestalt personality, and I'm pleased to say that Adam Browne pulls it off, giving Jorian a quiet but solid well of confidence that most certainly wasn't there before. Nicely done!
* On to "Beachhead", and how's this for continuity: Aris and the trapped Ethereals, last seen in "Worst Fears", make a comeback. We also return to Vrijheid ("Security Counsel"), still under the control of the subtly menacing Vindenpawl. Knapp is promoted to Admiral (oy) and the Federation manages to sign up virtually every Alpha Quadrant power to take on Siroc, the Tholians and their Tetrahedron (no mention of the Breen anymore; are we to assume they backed out?).
There's also an odd twist with Aster and Dao, where Corey basically flies off the handle for reasons that don't make a lot of internal sense (though, from a plot-centric perspective, it's certainly obvious where they're going with that). More on that later.
* If "Beachhead" deals with internal continuity for the "Hidden Frontier" series, "Vigil takes intertextuality a step further: James Cawley (who plays Captain Kirk in "Phase II") guest-stars as Mackenzie Calhoun, Shelby's ex-boyfriend and the protagonist of Peter David's "New Frontier" novels. On top of that, this episode is a quasi-sequel to my second-favorite DS9 episode, "In The Pale Moonlight" ("Duet" being at the top of the list), as a Romulan commander exposes the Federation deception that led the Romulans to participate in the Dominion War. Unfortunately, that plotline gets aborted halfway through to deal with a more generic scenario (tension between former enemies dissolving in the face of teamwork).
Tension's also starting to mount between Ro, Tara and Aster. Let's start with the good: I loved how Tara's insight is so subtle, in that she thinks Ro doesn't like to talk and it turns out he just hasn't been talking to her.
Of course, the most noteworthy scene is the Big Reveal where Ro finally admits everything: that he lied about remembering Corey from the Academy (a nice callback to "Encke"), that he's been in denial all this time, and, of course, that he's in love with Corey. Now, granted that there's a bit of a fake-out here (which I loved), but... okay, it's pretty clear by now that the writers have done an about-face and they're set on Ro and Aster getting together. And I could see that working, except for two things: first, it's way too soon, Tara had only just started out and there hasn't been enough... hell, there hasn't been any groundwork laid to really sell this development.
The second issue is simply that the writers sold me on Aster and Zen back in the fourth season: they were cute together, the actors have chemistry, and there haven't been any significant Ro/Aster scenes in the interrim. To get Ro and Aster together, Dao's got to go, which explains the sudden and exaggerated bickering. It's all more than a little forced.
Oddly enough, there's no follow-through on last episode's cliffhanger. Hmm.
* And finally, we have "Her Battle Lanterns Lit" in which the Klingons make their long-overdue debut (excluding Qu'Qul from "Entanglement"), McCabe deals with his grief by visiting Sensei Kickass again (always a pleasure!), and the Alpha Quadrant powers move against Siroc.
Lest you think that Knapp's ascension to the top of Starfleet's food chain has in any way changed him for the better... no, he's still a douche. Uprooting Shelby just because he's comfortable on the Excelsior? Check. Folding in the middle of combat because of a personal threat? Check. I'd love to know whether he's supposed to come off as a complete idiot, or... no, I can't think of an alternative to that. It must be intentional.
The season ends on the best cliffhanger so far, which says a lot about how far the series has come over the years. Now, remember when I said the sixth season changes the type of criticism it invites? Here's the thing: in earlier seasons, the sentiment I found myself repeating over and over was that I could just about see what Caves and his team were aiming for on the conceptual level, and in those terms their ideas were sound and interesting. But the execution of those ideas was awkward at best, downright awful at worst, resulting in a consistent sense of missed opportunities.
That's not the case here. Or rather, I do feel opportunities were missed, but in a more general "spilled milk" sort of way. For example, Surgant's betrayal would've had a lot more bite to it if he'd been around in the fifth season; the problems between Aster and Dao should have started much earlier so that Ro's sudden change of heart wouldn't seem so convenient, etc. It's not the execution that's flawed here, it's the timing. And that's a different matter, because if you took the events of this season, intact, and simply rearranged the sequence of events so there'd be enough build-up over an extended period of time, those same events would've been much more dramatically satisfying.
So there's definite, tangible improvement here, all across the board. It's not an ideal jumping-on point by any means, and I don't rightly know if it's enough to keep less-patient viewers going through the earlier seasons... but for me, personally, this series just got a lot more interesting.
Posted by Diana Kingston-Gabai
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Labels: fan films
Tuesday, February 24, 2009
Game Review: Overlord
Now this one's just plain cute.
Seven heroes (a Halfling, an Elf, a Paladin, a Dwarf, a Wizard, a Thief and a Warrior) defeated the Evil Overlord, ransacked his Tower and scattered his minions throughout the land. Years later, you awaken as the new incarnation of the Overlord, and set out to rebuild your empire.
There's just one problem: those heroes who vanquished your predecessor? They've each succumbed to one of the Seven Deadly Sins, so the Halfling steals food from other villages and has ballooned up to the size of a small house, the Paladin's lecherous liaisons with succubi has brought a plague of undeath down on his city, the sloth-induced slumber of the Elf King left his people vulnerable to an invasion of greedy Dwarves seeking gold, etc.
It's a subversion of typical fantasy fare, because while the game casts you as the traditional villain of the piece, you're fighting fallen heroes who are arguably worse than you. But the real appeal of "Overlord" is its darkly humorous approach and the many in-jokes: for example, as you stand at the mouth of a labyrinth, your chief advisor (and the game's narrator in lieu of the silent Overlord) tells you to kill any dancing goblins or singing princesses you may encounter. It'll probably come as no surprise that the game was written by Rhianna Pratchett (daughter of Terry), as its semi-irreverent parody of the fantasy genre and its conventions is very much in line with something like "Good Omens".
"Overlord" belongs to a particular sub-genre I've only just started exploring, where the environment and storyline react to the choices you make. At various points throughout the game, you're offered certain choices: do you save the last surviving Elven women or abandon them for a cartload of gold? Do you forgive the treacherous peasants who conspired against you or slaughter them to the last man? Do you stay loyal to your strategically-minded, prim and proper mistress or throw her over for her sluttier sister? You can choose to be noble or truly evil, and your appearance and powers will change depending on what you do; likewise, your Dark Tower (seen from the outside only at the main menu) will reflect your level of Corruption, as will the game's multiple endings. For the most part, the game seems to reward the most vile and wicked courses of action, as they result in more powerful minions and far more damaging spells. But to get full 100% corruption, you have to do things like kill 500 peasants, burn down the Elves' Sacred Grove, and steal a sacred idol just because it looks nice in your mistress' quarters. Too evil? That's up to you!
This compensates for a rather linear plot. While quests in any given land can generally be completed in any order, you can't choose which of the seven heroes to target, and you can't leave your current "zone" until the major quests have been resolved (probably a good thing, given that the levels get progressively harder). On the other hand, the game's script is so enjoyable that I don't much mind its restrictions.
Gameplay is interesting: you directly control the Overlord, but most of the action is achieved via your loyal minions - using the mouse, you order them to attack enemies, pull switches, pick up items and so on. Initially you start with five Browns (simple warriors), but you'll eventually recover the lost tribes and gather a horde thirty or forty strong. Summoning minions requires life-force, which you harvest by killing anything that moves: from sheep to townsfolk to trolls to rock giants. Controlling the minions can be a bit tricky, as you have to specify targets via a mouse-keyboard combination and you will encounter scenarios requiring you to multitask and split your followers accordingly, but once you get the hang of it, you'll enjoy setting traps and launching two-pronged attacks on unwitting enemies.
The expansion pack, "Raising Hell", takes the story a step further: you learn that villagers attempting to escape your tyranny have fled into mysterious portals that have opened up throughout your kingdom. Of course, as befits a Pratchett story, it's not quite that simple: the heavenly backdrop falls away to reveal a dimension of fire, torment and pain called the Abyss. And the souls of the fallen heroes have ended up here as well, suffering eternal torture of the ironic kind (ie: the Halfling's gluttony is stymied when the food comes to life and fights back). Since "Raising Hell" is integrated into the main game, you can actually access the Abyss levels before completing the core game - the death of a hero unlocks the Abyss zone correlating to his land. But the difficulty level is significantly higher, so you're better off postponing your trip to Hell until you're properly equipped.
I had a really great time with this game: it's charming, it's relatively fast-paced (except for the long walks between checkpoints...), it takes a hilariously sardonic swing at some of the biggest cliches in literature, and you'll probably get a little attached to your imp-like minions after a few hours. Very much worth a play-through.
Posted by Diana Kingston-Gabai
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7:31 AM
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Labels: games